Guard dogs 2 (adapted as WATCH_DOGS 2) is a 2016 activity experience game created by Ubisoft Montreal and distributed by Ubisoft.
It is the continuation of 2014’s Watch Dogs and was discharged for the PlayStation 4, Xbox One, and Microsoft Windows. Set inside a fictionalized form of the San Francisco Bay Area, the game is played from a third-individual point of view and its open world is explored by walking or by vehicle.
Players control Marcus Holloway, a programmer who works with the hacking bunch DedSec to bring down the city’s propelled reconnaissance framework known as ctOS. There are numerous approaches to finish missions, and each effective task expands the supporter tally of DedSec.
Helpful multiplayer takes into account serious one-on-one battle and associating with different players to kill a player who is causing ruin.
Ubisoft Montreal considered player input from the primary game to survey what could be improved in Watch Dogs 2 and the setting was explored by making continuous outings to California.
Ubisoft Reflections was liable for redesigning the driving specialist. Genuine programmers were counseled to approve contents and game mechanics for validness and references to genuine hacktivism were fictionalized, similar to the Project Chanology fight. The first soundtrack was formed by Hudson Mohawke.
The game was discharged to by and large positive gathering from pundits which lauded the game for enhancing the first Watch Dogs in zones like the hacking, setting, characters, and driving. In any case, character irregularities, guns, and incessant specialized issues – later fixed – were referred to as defects. A spin-off, Watch Dogs: Legion, is being developed.